NEMO

NEMO is a social game concept design. It shows random geometric shapes and makes players respond what they see. The fun is in trying to be creative to compete other players and seeing how other players read the image. I implemented the game within Instagram's platform so that the key point of the players sharing their responses and having fun from finding out how other people responded can benefit from Instagram's friend/follower system.

Project Roles
UI Designer, UX/IA Designer
Skills
Adobe Photoshop, CSS / JS Precompressor, Low / High Fidelity Prototyping, Sketch, User Behavior Research
Media
App Design, Games - Mobile
Project Industries
Entertainment, Gaming, Media, Technology
NEMO
NEMO
NEMO
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